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My only complaint is that the author is not a serious Starcraft player. (Or: he is, and he’s toning it down for the reader). My own version of this is that business is like Agricola. But writing an essay about that is impossible to grok for a non-Agricola playing audience.
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Oh my god there’s an essay comparing Tobi Lutke’s strategy with Shopify through the lens of Starcraft. It’s great. nongaap.substack.com/p/shopify-a-st
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Next time you're in SF we are playing Agricola...I used to play it almost every weekend about 8 or 9 years ago. Just taught my 6 yr old SoC. Next game on the agenda is Steam. Not sure when he'll be ready for Rosenburg games
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I actually enjoy Le Havre more — even though I’m lousier at it. The sad thing is that Le Havre doesn’t scale as well as Agricola (3 players is simply tiring), so it doesn’t come out as much.
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Power Grid is so elegant but computational and grindy. Agricola is most fun but Brass is close. I think Imperial is brilliant but stressful. Short game...Dominion ftw
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I like Azul...never played Spice Road...my 6 year old plays Settlers and Seafarers of Catan competently, but he's probably at least 1 standard dev above the mean in attention span. When I started playing with him I remember thinking "i've waited 6 years to do this"
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on the subject of boardgames with kids...i like games as a learning tool. this is a topic i see more involvement in (been collecting research and following boardgame twitter too). i want to do something small-scale in our local school.
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