kotaku.com/the-video-game
The examples all presumably agree with the author's opinion.
But I'm surprised preachy stories which say "X is bad" work on anyone.
Conversation
I saw somewhere that telling personal stories is less effective at persuasion than describing systems.
Maybe games are more like the latter.
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I think it comes from this piece, section "2. Widen the Lens", paragraph beginning "Decades of research".
thewholestory.solutionsjournalism.org/complicating-t
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