The point of a metroidvania is the exploration of a well-crafted, interlocking world. Procedural generation removes craft in favor of cruft.
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Yeah the later ones did. The ideal version of the genre is still Super Metroid, but Hollow Knight is a strong contender too.
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most of the 2d castlevania games after PS1's Symphony of the Night have been like that; eg. here's the map in Dawn of Sorrow for the DSpic.twitter.com/7txrtHxdrp
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Dang now I need to play Castlevania again I guess Were the later ones as murderously hard as the original?
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