what are some examples of "we have made something better and now people no longer like it even while agreeing that we solved some genuine problems" off the top of my head i was able to identify "world of warcraft expansions after WotLK" and "society over the last 250 years"
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I think something like a common theme here is the alienating nature of efficiency through homogenization or systematization; an excessive "reduction to numbers" and smoothing of a textured thing
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I guess Diablo 3 really is Lindy then
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ProgressQuest
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I left WoW after they turned my hunter into a ranged rogue.
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You have gotten older
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Yea, my favorite WoW memory was desperately replacing people by just asking in general chat, tapping friends of friends, etc. to finish an attunement raid. It took 4 hours! It sucked! But we got there.
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ooh i relate to this i never played wow but i used to MUD a lot my fondest online gaming memories are of extremely clunky games primitive, unbalanced mechanics -> high-variance experiences. the highs are really high. fixing the clunkiness takes away the emotional peaks
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over time, design creeps toward higher median outcomes and lower variance feminization
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Sth about certain forms of contemporary art here maybe
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