what are some examples of "we have made something better and now people no longer like it even while agreeing that we solved some genuine problems" off the top of my head i was able to identify "world of warcraft expansions after WotLK" and "society over the last 250 years"
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I think something like a common theme here is the alienating nature of efficiency through homogenization or systematization; an excessive "reduction to numbers" and smoothing of a textured thing
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This is very similar to criticism that hit Everquest when POP came out. Removing the slow boat travel was an improvement in many ways, but it bastardized the game. Hence why vanilla WOW and P99 Everquest were such successes. We love the idiosyncratic things that forced community
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Someone could write papers on what the advent of the auction house did to the Everquest community. And yet on paper it was such a huge improvement.
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