what are some examples of "we have made something better and now people no longer like it even while agreeing that we solved some genuine problems" off the top of my head i was able to identify "world of warcraft expansions after WotLK" and "society over the last 250 years"
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eventually the game became quite polished. all of the travel was boiled down, idiosyncrasies were filed off, classes became balanced (and a little homogenized). items were no longer specific treasures of fixed value but just "item of X level" basically
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I think something like a common theme here is the alienating nature of efficiency through homogenization or systematization; an excessive "reduction to numbers" and smoothing of a textured thing
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I vaguely remember hanging out near the entrance to a dungeon waiting to find a pickup group, but that's sufficiently wild by the standard of modern MMOs that I'm not sure it's a real memory.
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oh yes you are correct
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I remember when WoW came out because everyone stopped playing DAoC. So I checked it out to see what the fuss was about, and why stood out to me was how streamlined WoW was and how much handholding it did. Which is to say, it’s all relative.
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