what are some examples of "we have made something better and now people no longer like it even while agreeing that we solved some genuine problems" off the top of my head i was able to identify "world of warcraft expansions after WotLK" and "society over the last 250 years"
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i need to think more about the meaning of this but it made me think of "charity" --> "welfare state"https://twitter.com/MeFromBefore/status/1395571125577412611 …
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special effects for sure https://twitter.com/SlothRedux/status/1395572476848099330 …
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i will speak about WoW a little bit because it's more concrete the early game was kind of messy. stuff was clunky and unbalanced and inconvenient. doing anything took ages, travel was monstrous, and you had to put forth effort to find other players for dungeons and raids
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eventually the game became quite polished. all of the travel was boiled down, idiosyncrasies were filed off, classes became balanced (and a little homogenized). items were no longer specific treasures of fixed value but just "item of X level" basically
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I think something like a common theme here is the alienating nature of efficiency through homogenization or systematization; an excessive "reduction to numbers" and smoothing of a textured thing
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