nonoptimizers deserve their fates this is what i have learned its a cruel imaginary world and u gotta use simulation-tested character designs to make it out there https://twitter.com/AmbrosialArts/status/1054153663600484352 …
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Replying to @eigenrobot
it wasn't that you had to be optimized. there were lots of viable options, and truly hyperoptimized characters still kinda broke the math
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Replying to @admittedlyhuman @eigenrobot
it was more that there were 5-6 simple key things you had to do, and the math assumed you did them, so if you didn't you would suck forever.
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Replying to @admittedlyhuman
I played maybe 2 sessions of 4e and never got into it--felt too MMOish for pen and paper. I hadn't realized it was exploitable honestly! Felt too constrained for that? Contra Pathfinder which was ideal for absurd builds and niche optimization
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Replying to @eigenrobot
not exploitable on nearly the level of 3e/pf, but the tighter math made it stand out more maybe
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Replying to @admittedlyhuman @eigenrobot
in 3e/pf you could minmax a bunch of attacks/round with a giant +damage and then get out-of-contexted by a time stop wizard fucking your ass
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Replying to @admittedlyhuman @eigenrobot
in 4e it was really easy to tell who was doing 30% more damage per combat round on average because they ran the numbers better
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Replying to @admittedlyhuman @eigenrobot
there's a balance to be struck and 4e was definitely too far on the side of sanding down the sharp corners
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Replying to @admittedlyhuman @eigenrobot
it's still my favorite edition of d&d though, I'm sad they repudiated it as a design direction for 5e instead of trying to fix the problems
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Hmm that's a better way of putting it I started in 2E and I think I grew to love the corners per se, and missed them dearly in 4E
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