it wasn't that you had to be optimized. there were lots of viable options, and truly hyperoptimized characters still kinda broke the math
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it was more that there were 5-6 simple key things you had to do, and the math assumed you did them, so if you didn't you would suck forever.
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I played maybe 2 sessions of 4e and never got into it--felt too MMOish for pen and paper. I hadn't realized it was exploitable honestly! Felt too constrained for that? Contra Pathfinder which was ideal for absurd builds and niche optimization
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see though you want when you optimize to actually wreck face so that you can actually feel like you optimized.
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no contradiction there! you could get plenty silly while staying super effective iirc and in lots of different ways different than eg quicken cheese in shadowrun, nigh unbeatable but its One Simple Trick GM Hates Him territory at this point
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I'm so old, I remember having viable characters rolling 3 dice for each attribute. In order.
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I miss this norm honestly Challenges a player to work effectively in-game given hard constraints rather than creating to avoid playstyle constraints
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Life isn't fair, not everyone can make paladin.
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