okay I'm hopping into a 5e Shadowrun campaign any advice on toon building? I understand that survival rates are perhaps Lower than might be expected in medieval games
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hahahaha my god DM has endorsed use of all splatbooks, going through them while I debug guys PIXIES motherfucking pixies going to make exclusively pixie characters from now on and im not sorry how many pixie characters go with the handle Black Francis you think hmm
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ultimately ran with a decker/magician with some heavy Edge/Focus cheese that keeps me safe with: a) 5 BOD b) 5d6 + 14 Initiative in physical/AR c) 10 LOG d) 5 INT e) 6 WIS f) 20+ armor g) 7+ hit improve invis only 12 dice in my casting/conjuring pool, but I hack with 16


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Ran my first session yesterday, the Ork and the Adept busted me out of a Renraku low security facility. They put a bag over my head and my cheese spells were down to avoid astral detection, so I spent the time in hot sim to hacking the gates open while they fended off security.
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A F6 Air Spirit nearly wasted the Ork the last combat phase + my banish pool is only 7 dice, but we peeled out the next round and (i) air spirits can't run for shit and (ii) the DM didn't think to use Engulf. Caught the drone tailing us + bricked it too. Success all over.
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Final character sheet incidentally. Need to keep rerolling to get more hits on sustained Force 1 Edge-boosted Armor and Increased Reflexes spells . . . get one roll per day downtime, these were just the starting values. Should be able to get up to 10 hits after a few runs.pic.twitter.com/geAPXlf6jB
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Ended up with 5 karma leftover from the build. Thought about taking Levitate because man what a cool spell, but decided I'm going to just bank this to save up for a customized high-Force Ally Spirit in ten or fifteen sessions.
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Second session today First one we nearly died when I was extracted from Renraku in a Stuffer truck Today we're nearly done disassembling a 20-member street gang, they've yet to get a shot off My Air Spirit doing terrifying work Engulfing GM served *exquisite* ribs at break
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Gangsters critical glitching their Composure tests and we're trying to figure out what that means
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doing both magic and decking is basically like Mission Impossible since usually you need your entire pool and build for one, so don't feel bad if you do inadequately at either.
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I think I'm set to do well in both only at the expense of basically being a skellington, check out dem physical traits
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really this was probably an awful idea serves me right for committing to an odd concept before even cracking open the rulebook
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I mean find out if it survives play, imo.
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Good concept, reminds me of my most exploitative Eclipse Phase builds :3
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1. A catgirl (the ears are for cooling the brain) rainman hacker with 55 logic (15 is average, 30 is usual maximum, 40 is unusual maximum) who forms a professional-level understanding of every academic field around the sun by reading an introductory textbook
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2. Shapeshifting corporate information extractor (NPC, costs too much money to build in character creation) who sweats DMSO laced with space MDMA, K-Nova, synthetic serotonin and female orgasm analogues and who can put you on a bad therapy trip with a single handshake
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If you add a very sketchy but technically permitted by RAW psionic drug gland (+20 to space magic) to this, you get an absolutely horrifying boss
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