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..and applied to a simple generative model within my program. there are a few artifacts but is probably good enough for this prototype visualization stage
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Looking forward to whatever gets generated in the end with this stuff haha. Worth reading 's stuff about lighting etc for some nice cheats though they often do something clever with the data structure rather than being super general "just add geo" like ssao
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Anything in particular come to mind? Next steps for me is to put it all into a deferred render pipeline and expose the params, then some FPS and orbit controls then finally back to the actual goal of geo gen
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