it's a bird!
it's a plane!
it's... GAMES MADE QUICK??? 2.0
🎮 itch.io/jam/games-made 🎮
while you're watching AGDQ all week and feeling guilty about not doing anything useful, why not make a video games? now with a discord!
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INCIDENTALLY i will definitely be running a strawberry jam 2 in february. this is your more-than-36-hours-in-advance notice
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hi i just woke up. 🅱EGIN
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i'm refactoring dialogue code and fixing the screen to be resizable without screwing up the size of the camera. it's very exciting. also i'm not done yet surprise
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making good progress! none of it is visible really but oh well.
i realize i oughta do some serious retooling of the map, which is awful because i've already put so much effort into cramming complex puzzles into tiny spaces...
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thinking about how to deal with environmental area-of-effect stuff (like water, but, generalized) without adding a whole /set/ of "stuff i'm currently in" to every single actor... but it would only be mobile actors who are already heavy so maybe that's ok
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it's been almost 16 months since i first started this dinky LÖVE engine and i just, finally, at long last, added support for animated world tiles!
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turns out my uncapped fps more than triples if i just don't draw things that aren't onscreen! (i used to have this specifically for anise game but accidentally broke it with a refactor a week ago)
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i'm mildly bothered that my approach to this will break down for actors more than twice the size of the screen, or who draw stuff very far away from their ostensible position, but those are probably acceptable edge cases
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the jam ends 24 hours after the end of GDQ, which is 2:02am pacific — 13 hours to go! hurry hurry get something anything done
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and that's it! congrats to 37 people who made something, and everyone else who gave it a shot! thanks for entering and i will definitely look through these over the coming days, in, some form??
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Shaved yak game jam:
1. Create a new fantasy console
2. New language & compiler
3. New documentation system for the console
4. Make engine
5. Assets
6. Write short, elegant game
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