hey hey, there we go. only works on simple closed shapes atm though, and it needs to work sensibly on an arbitrary graph of verts + edges
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here is an interactive svg, with sectors that work surprisingly well. even ones with holes stuff.veekun.com/idchoppers-map
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er, whoops. looks like chrome doesn't support <svg transform> so i have hacked it to compensate
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so a big thing in hexen that crops up /everywhere/ is that action specials take exactly 5 arguments. i am enjoying having [u8; 5]
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hm. so now, how do i make this logic also work (directly) on the slightly-different hexen format without making a big mess
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i just want to return a FlatMap but either this is impossible or the required return type is bizarre beyond my comprehension
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composable iterators are really cool but i'm having a hell of a time stuffing them in methods
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i am really not sure how to let code operate on both formats without becoming a gigantic goddamn mess though
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i'm also not sure if i want a fully-fledged map object to wrap these little structs or to just use its own data
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hey hey! i wrote a map flipper. (it just doesn't write out the blockmap/nodes/etc., so won't work without zdoom)
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i also found out on my first attempt that, uh, zdoom does not do bounds checking when reading from a wad. ahem.
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