eevee (parody) @eevee·Dec 10, 2016Replying to @eeveethe trouble with using an existing palette is that i can't so easily just drop in a subtle color change, hmm54
eevee (parody) @eevee·Dec 10, 2016Replying to @eeveeif at first you don't succeed, start over from scratch but this isn't right either, argh615
eevee (parody) @eevee·Dec 11, 2016Replying to @eevee- bigger rocks - drop fourth color - limit use of darkest color - make edges identical so tiles can be freely interchanged3216
eevee (parody) @eevee·Dec 11, 2016Replying to @eeveei suppose it's okay to trade some darkness for reduced contrast29
eevee (parody) @eevee·Dec 11, 2016Replying to @eeveei wrote ANOTHER shader and this one was a HUGE PAIN IN THE ASS216
eevee (parody) @eeveeReplying to @eeveefullbright also squared the light distance for a smoother transition3:31 AM · Dec 11, 2016·Twitter Web Client1 Retweet1 Quote Tweet20 Likes
eevee (parody) @eevee·Dec 11, 2016Replying to @eeveethink i learned a few things about the illusion of depth in the last few days and i'm well on my way to having the original levels playable12
Katelyn Gadd@antumbral·Dec 11, 2016Replying to @eeveeit might be nice to do a little directional lighting on the edges of the ground tiles1
eevee (parody) @eevee·Dec 11, 2016Replying to @antumbralyeah, considering it. not sure how deep i want to dive down the lighting rabbit hole yet1