Brendan Ratliff

@echolevel

Freelance composer & dev. | | BBC radio drama | | Demoscene (as Syphus). Currently: sound/music on

Joined May 2009

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  1. Pinned Tweet
    18 Oct 2019

    I spend all day at work writing music for videogames that exist, so in the evenings it’s nice to relax by writing music for videogames that don’t.

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  2. Feb 27

    Writing an AM/FM synth in . It doesn’t respect your naive Earthling concepts of, like, auditory pain thresholds or recognisable notes or whatever, but it looks cool on the vectorscope so I reckon it’s ready to ship.

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  3. Feb 26

    Come and work with me! We need gen gameplay, & vehicle phys coders; UK based but fully remote. Generous terms & a zero-crunch policy. If you’re lucky, you might get to optimise some of my horrible audio code!

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  4. Retweeted
    Feb 20
    Replying to

    I'm selling them for £25...

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  5. Feb 20

    It’s not an easy or fun build, mind. Tracking down microscopic SMD shorts ate more of my life than I’m happy with... If someone starts flogging these for anywhere under £50, I’d say jump on one.

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  6. Feb 20

    Built that wee RGBtoHDMI thing finally: amazing low-lag capture quality for £20’s worth of parts (including the !) Project lives here:

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  7. Feb 15

    Numbers station but it's a bingo caller

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  8. Feb 9

    Tbf the tooltip says "distance below which a sound is non-spatialized", so maybe radius is a typo/misnomer.

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  9. Feb 9

    (Or technically diameter, rather than distance - but UE uses the term distance elsewhere e.g. to describe falloff range)

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  10. Feb 9

    Context: this is for a 2D game (in a 3D engine, yeah, I know) so even with various camera/listener/y-axis-rotation hacks the L-R flip is painfully obvious when it occurs...

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  11. Feb 9

    Please help me establish whether I'm going mad, folks. 'Non-spatialised radius' in audio attenuation won't work unless it's 2x the att. shape radius - which suggests it's not a radius but a distance. Typo, or am I misunderstanding something?

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  12. Feb 8

    Just in case anyone thought had run off and left us - definitely not!

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  13. Feb 8

    Oh man, that still makes me sad when I (regularly) think about it. But I will say this: they DEFINITELY had knives and it was my executive decision to place in the protective custody of the nearest well-bouncer'd nightclub, because they really wanted a piece of him.

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  14. Feb 7

    Big shouts to in general for all the MD research he documented way back (), and to Kevin for sharing the magic number of 0.44v/octave which is how I was able to calculate the MIDI to CV scaling reasonably accurately! ()

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  15. Feb 7

    Btw all that line noise is from the Gotek LCD, just out of frame. Monotron’s very clean when that mucky delay isn’t doing its very nice thing

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  16. Feb 7

    Remixed yesterday’s SH-101 sync thing - now it sends CV pitch to the Monotron Delay! Tuning’s not bang on with a 12bit 3.3v DAC, but not bad. And the ribbon still works! What a lovely little synth for £45 and a wee bit of soldering.

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  17. Feb 7

    I probably wouldn’t have done such a tidy mod a decade ago though - would’ve been Bodge City, population: me.

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  18. Feb 7

    Built a tiny plugboard into the Monotron Delay so I can drive pitch/gate from the 101’s sequencer. Voltages aren’t scaled - maybe I can do that with a Teensy. All audio direct from the Monotron, unprocessed. Meant to do this 10yrs ago, never got around to it...

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  19. Feb 6

    Made a MIDI to SH-101 sync thing with a clock divider knob and a wee display scavenged off a Gotek. 101’s EXT CLK is mega primitive and temperamental, but using it to run the sequencer frees up the LFO rate for cool shit!

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  20. Feb 5

    Roland SH-101’s internal sequencer going ‘bloop’ forever

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  21. Feb 4

    Repaired this very good grooveboy for a pal. Love these things.

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