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I moved the bulleted list of possible accessibility features to reddit, as it fit there way better than twitter. Is there anything else I should add to the list?https://www.reddit.com/r/disabledgamers/comments/dhwdq1/list_of_possible_game_accessibility_features/ …
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I'm looking for technology recommendations that a totally blind person could use to read prescription labels on round bottles. I know phone picture based OCR technology doesn't work well on cylinders, but pens might be better. Can anyone recommend a pen reader?
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We're having some technical issues with http://ea.com/able content pages. We're aware and working on getting everything fixed soon. Thanks.
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December 3rd is the International Day of Persons with Disabilities. This year has been tough for many, but the game industry as a whole has made great advances in accessibility. I look forward to seeing what 2021 brings.https://www.ea.com/able/news/star-wars-squadrons-accessibility …
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An incorrect update briefly went out with it on PS4 with PS5 code enabled. As it can cause game instability on PS4 the mistake was quickly corrected. We apologize for any confusion this caused.
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Playcall & In-game pop-up icons are narrated for Madden NFL 21 on Xbox Series S/X and PS5 (not XB1 & PS4). There are still a few narration bugs that have been reported on Xbox One and PS4 which also affect newer consoles, and we're looking into it (no promises or ETA right now)
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Karen Stevens Retweeted
I find stuff like this really encouraging. Game review sites now doing accessibility reviews on products.https://www.ign.com/articles/playstation-5-the-accessibility-review …
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NHL 21 accessibility documentation is on http://ea.com/able . We're working through our publishing backlog and will have more content up soon.
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Karen Stevens Retweeted
EA Introduces Director of Accessibility, Team Has Been Moved to a Central Positionhttps://caniplaythat.com/2020/10/08/ea-introduces-director-of-accessibility-team-moved-to-central-position/ …
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Karen Stevens Retweeted
Please share! The Xbox User Research Team is looking to learn from gamers, caregivers, makers, and therapists who have experience using or working with adaptive controllers. 10-15 min survey, 1 month gamepass for eligible participants upon completion https://www.surveygizmo.com/s3/5889847/XboxResearchSurvey …
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Karen Stevens Retweeted
Thank you everyone for your support. I'm thrilled over the opportunities we have in our new central location. For more info on accessibility at EA, visit http://ea.com/able . Updates to this site and more will be posted on twitter, so please follow to learn more. Thanks
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Thank you everyone for your support. I'm thrilled over the opportunities we have in our new central location. For more info on accessibility at EA, visit http://ea.com/able . Updates to this site and more will be posted on twitter, so please follow to learn more. Thanks
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Karen Stevens Retweeted
To echo James, I use feedback posted on http://ea.com/able/forums for all of our titles. I highly recommend giving accessibility feature suggestions and bug reports on this site. It works out best if there's only one topic per post, as these are used internally in bug databases.
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Karen Stevens Retweeted
We literally do that :) https://na.playtesting.ea.com/ARCSPortal/EA/locations … We've just updated signups to be fully screen reader accessible, but feel free to DM me if you run into any issues with that
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Karen Stevens Retweeted
New on YouTube: Accessibility Best Practices: In-Game Communication, from
@ea_accessiblehttps://www.youtube.com/watch?v=buofGNw88rc …Thanks. Twitter will use this to make your timeline better. UndoUndo -
I'm now the Director of Accessibility for all of EA. My entire team moved to a central position in the company, where we can better officially serve everyone. We have much to do, and this is a great step forward in our journey.
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Karen Stevens Retweeted
Join the team in learning more about Schneiderman’s Eight Golden Rules of User Interface Design that can help in creating accessible software and hardware experiences: https://msft.it/6017TQ1wZ
#A11y#UIpic.twitter.com/v1LXXE8EcDGeneral Design Concepts: At a GlanceGeneral DThis short video examines the first three rules of Schneiderman’s Eight Golden Rules of User Interface Design, and provides examples of each.esign Concepts: At a GlanceThanks. Twitter will use this to make your timeline better. UndoUndo -
Karen Stevens Retweeted
Some of my favorite people! They are a voice for gaming accessibility at leading developers such as EA, Microsoft, Square Enix, and Ubisoft
#GAConf@BrannonZ@TisserandDavid@ea_accessible@AmelianeFCpic.twitter.com/rKNnKhPBcZ
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Karen Stevens Retweeted
To follow up on this, this is the correct session, which is about how I created a business unit at EA dedicated to game accessibility development, alongside others in the industry who did the same thing.https://www.gaconf.com/schedule/from-sideline-to-full-time/ …
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Karen Stevens Retweeted
Interesting, unintended byproduct of The Last of Us 2’s awesome accessibility options: the “highlight character” feature makes it really easy to mask characters out to put graphics behind them!pic.twitter.com/smDln50SGW
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Karen Stevens Retweeted
HELL YEAH! Want to know how the
#accessibility in#TheLastofUsPart2 happened? You have to check out this talk.https://twitter.com/GA_Conf/status/1305529680272011264 …
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