Jason

@dwsjason

I work in video games. I like to review the assembly output from the compiler. 6502, retro games and computing are also interests

Kendall, FL
Vrijeme pridruživanja: veljača 2015.

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  1. proslijedio/la je Tweet
    prije 3 sata

    kids these days DO NOT KNOW THE STRUGGLE

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  2. proslijedio/la je Tweet
    4. velj
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  3. proslijedio/la je Tweet
    3. velj

    Where my game development career all began.

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  4. proslijedio/la je Tweet
    2. velj

    No matter who you’re going for, I got you covered🔥

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  5. proslijedio/la je Tweet
    14. pro 2019.
    Odgovor korisnicima

    Sega World Series Baseball 2K2 PS2 Sega World Series Baseball 2K3 PS2 ESPN MLB 2K4 PS2 Stranger's Wrath PS2 (didn't ship) Marvel Nemesis PS2 Kung Faux PS2 (didn't ship) Also: 1) 720p & 1080i tech demos for PS2 2) GDC 2004 Deferred shading on PS2 & Xbox

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  6. proslijedio/la je Tweet

    🅲🆄🆂🆃🅾🅼 🆂🆈🆂🆃🅴🅼 🅾🅵 🆃🅷🅴 🅳🅰🆈 Another Master Piece by the very talented Zoki64. Check out this Yoshi’s Island ! What a beauty don’t you agree?

    , , i još njih 7
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  7. proslijedio/la je Tweet
    30. sij

    Today's stupid discovery: So the Apple IIgs and the Super Nintendo both use the WDC 65C816 CPU, an enhanced 16-bit 6502 derivative. The CPU starts in 8-bit mode, so it acts exactly like a 6502. You can switch it into 16bit mode, however, there's a problem.

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  8. proslijedio/la je Tweet
    30. sij

    Note to self: Blizzard now claims full copyright for player-made “custom game” mods

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  9. proslijedio/la je Tweet
    27. sij

    5 of 5 stars to Love from A to Z by S.K. Ali

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  10. proslijedio/la je Tweet
    25. sij

    Wow. The utility of a CFFA3000 in the GS is insane. cc

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  11. proslijedio/la je Tweet
    23. sij

    AI-driven deep rigging?! What if you could use AI to rig and animate a 2D video of a face? 🤯 credits to tpocomp@ on insta

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  12. proslijedio/la je Tweet
    23. sij

    Simulation: My dreams and expectations (blue dot) versus reality (black dot)

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  13. proslijedio/la je Tweet
    20. sij

    I've written a new article covering the final issue preventing near-perfect emulation of the SNES: exact cycle-timing of the SNES PPUs (video generators.) I've also proposed solutions that are beyond my abilities, so this article is also a call for help.

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  14. proslijedio/la je Tweet
    21. sij

    The Last Word in a Multi-Game Apple II program is Total Replay. Years of intense work have created a hundreds-of-games machine meant to work on real Apple II hardware (and a huge variety of it). This is big news, and version 3.0 has so many refinements.

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  15. proslijedio/la je Tweet
    19. sij

    C256 Foenix: The Golden Foenix... For a special person who has help the project significantly! Thank you Josh.

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  16. proslijedio/la je Tweet
    17. sij

    The Soyuz spacecraft used a digital clock on the control panel. Surprisingly complex, the clock had over 100 ICs and a switching power supply crammed inside. I open the clock and explain what all these chips do. Details:

    The Soyuz spacecraft clock is a gray box with two rows of LED digits on the front, as well as switches and buttons.
    The clock opened up. The circuit boards are fanned out, showing the circuitry inside the clock.
    The switching power supply board has transistors, inductors, ICs, and other components.
    One of the digital logic boards. It has rows of surface-mounted flat-pack integrated circuits.
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  17. proslijedio/la je Tweet
    13. sij

    For anyone interested in how the BOOTi controller card goes specifically along with the IIGS, as well as the FloppyEmu:

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  18. proslijedio/la je Tweet
    8. sij

    Some games I’ve worked on over the years

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  19. proslijedio/la je Tweet
    8. sij
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  20. proslijedio/la je Tweet

    Wonder where greenhouse gases come from? Here are two plots I put together showing the major sources, and the different activities that create them. It's based on global emissions inventories reported in the IPCC Third Working Group, 5th Assessment. What surprises you most?

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