Dwarfhack

@dwarfhack

Little game project

Germany
Vrijeme pridruživanja: siječanj 2020.

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  1. 28. sij

    As requested, here is a blog post about the rust and tokio UDP pps experiment: and the sources are on github

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  2. 26. sij

    Rust is great! Without any optimizations, tokio achieves roughly 500K UDP packets per second between hosts. That is equal to what I could achieve with iperf. And since the system/hardware is the limiting factor, further processing of messages should be no problem.

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  3. 22. sij

    Use Rust, they said. It won't be so bloated, they said. Stacktrace depth of 41... Still my favorite programming language though.

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  4. 21. sij

    First thing to do when writing a game engine? Create a ugly rock texture!

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