Mixed feelings about A Way Out. It's a fun adventure with a friend, and it's full of great ideas for co-op activities, but the dialogue is absolutely dreadful, which totally hamstrings its aspirations to be a serious, dramatic, character-driven story
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It's desperately in need of a script doctor. Most of the dialogue comes across like placeholder text waiting for someone to go in and punch it up. The stuff it does well it does really well, but it relies so heavily on you being invested in those characters, and I just wasn't
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My expectations were definitely high - maybe too high. It's 100% worth playing, and it does do a lot of interesting stuff, but it's much, much less good than it should be
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To end on a more positive note: -It's visually spectacular, especially considering its budget. It's not Uncharted, but it's an awful lot closer than you'd ever have expected -The novelty of it is really impressive. It never does the same thing twice, which is ace
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W odpowiedzi do @robinlvalentine
Curious--what platform did you play it on? I mostly agree with your analysis but there were some really, laughably bad visual moments for me on PS4. Wondering now if it's better on PC.
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W odpowiedzi do @duckvalentine
I played on PS4 pro, think we had a bit of framey-ness and some pop-in but mostly it was really fantastic. What did you run into?
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W odpowiedzi do @robinlvalentine
Also bothered by the very very stiff facial animations at certain critical emotional beats. I think the writing you described didn't help. This sounds mostly negative though--I really liked the game!
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W odpowiedzi do @duckvalentine
Yeah the faces are definitely pretty wooden - but yeah I reckon if the writing was sharper and the performances stronger, you'd easily overlook that. I don't think the animations are any worse, for example, than Life Is Strange or most Telltale stuff
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Very, very better than Telltale stuff, haha.
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