#WarcraftQA Totem Mastery feels too similar to Searing Totem, which was removed for being not impactful and uninteresting. Are there any plans to change it from being set-and-forget?
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The issue with TM, imo, is that it's "preserving the totemy-ness" just for the sake of it. The buffs could exist without a totem (Not that that would make it less boring as a talent). If we don't get meaningful/impactful totems, I'd rather not have them at all.
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I absolutely agree. But I'm also a huge fan of totems (however they are implemented) as part of the class fantasy. I wonder if there are other ways to integrate them that both preserve that and are fun to play?
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