I'm growing frustrated at the final act of Bravely Default 2, but I'm coming to realize my frustration is mostly pacing-related. You're given a bunch of end-game "optional" tasks but no clear order in which to do them, and no content to fill in the gaps beyond grinding.
-
Pokaż ten wątek
-
I think there's probably an ideal way to move through these fights that allows me to level up as I go and be at the right power level for each fight but there's just no direction as to what that is, and you have to grind out the levels in between.
1 odpowiedź 0 podanych dalej 7 polubionychPokaż ten wątek -
I really loved BD2's first five chapters and will defend the "grinding" in those to the end, but in the end game it officially reaches a point where I'm just repeating the same fight with the same strat over and over again to get EXP. dull. annoying.
4 odpowiedzi 0 podanych dalej 7 polubionychPokaż ten wątek -
W odpowiedzi do @duckvalentine
This is like....the endgame of many JRPGs. It is a system issue throughout the genre. Even many of the best games I've played require it to some extent.
2 odpowiedzi 0 podanych dalej 0 polubionych -
W odpowiedzi do @flcl4evr
I'm absolutely aware of the history of the genre. I felt BD2 toed a beautiful line of embracing that trend/subverting it for its first five acts, then just fell into the same trap again.
1 odpowiedź 0 podanych dalej 0 polubionych -
W odpowiedzi do @duckvalentine
I figured you were. Sorry to have implied otherwise! Hearing this does sort of disappoint me. Most people in my sphere I don't think have made it to this point and are still riding high on its early successes.
1 odpowiedź 0 podanych dalej 1 polubiony
I think the ending does some cool things and has been worth seeing through so far! Just, agh!! Time consuming.
Wydaje się, że ładowanie zajmuje dużo czasu.
Twitter jest przeciążony lub wystąpił chwilowy problem. Spróbuj ponownie lub sprawdź status Twittera, aby uzyskać więcej informacji.