When making a game about serious, real, sensitive subject matter, your marketing had better be really damn on. Six Days in Fallujah's presentation thus far deserves to be criticized for how it's addressed (or rather not) the concerns of the Arab community.https://www.ign.com/articles/six-days-in-fallujahs-first-gameplay-trailer-reinforced-many-of-its-harshest-criticisms …
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So many of the folks I've spoken to and seen speaking out are making such beautiful, exciting things, but so often the folks making them only get attention when they're talking about their trauma. They deserve so much better than that.
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I'm not going to highlight anyone now cuz the discourse is rather nasty atm and I don't want to put a target on anyone. But I am working to ensure I am spotlighting the amazing work coming out of these communities more often going forward. I hope others will too.
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