I said this in a reply to someone else but real quick: games media crunch being commonplace doesn't make it any less abhorrent, shedding light on it helps to de-normalize it and expose how much harm it does. this whole damn industry has needed a reckoning on this for a hot minute
the answer is complicated but I would suggest that there are many reasons, including many publications being global, using a lot of contract/freelancers, high turnover, and being owned by much larger corps with their hands in a lot of other industries (making a union ineffective)
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basically, the issue is way more complex than games folks being able to just wake up one morning and form a union and deciding not to
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