This isn't me being snarky, but three years later has Breath Of The Wild influenced any open-world games in any obvious ways?
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The only thing I could think of is the ability to climb almost any surface in AC Origins. But clinging has been such a big part of the AC series that it seems like a natural evolution for the franchise and not something they plucked from BotW.
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This reminds me of how after Shadow Of Mordor came out folks were like "This is the future!" and then..nobody really did anything like that.
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this is not the same thin but it has baffled me for ages how no one ever adopted the two best systems of Earthbound: rolling HP meters and insta-win battles if you were a high enough level over your opponent
Wydaje się, że ładowanie zajmuje dużo czasu.
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