I have played so many games at so many shows where developers, especially smaller devs, are super apologetic for weird bugs/missing textures/ugly things that snuck into the demo, because they're (reasonably) terrified someone is going to eviscerate them in a previewhttps://twitter.com/corybarlog/status/1220080874990891008 …
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I just want to bake every one of them a cake and yell MAKING GAMES IS HARD AND THIS IS BEAUTIFUL AND I AM SO HAPPY YOU BROUGHT IT HERE ALSO I DON'T WRITE PREVIEW CONTENT ANYWAY but they'd probably escort me out of the show
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W odpowiedzi do @duckvalentine
Mmm, even with Early Access reviews that I *do* write (also have a "no preview" policy though), I simply don't do a review until I think it's ready to have its first EA review. And I'm generally kinder early on, knowing shit will get fixed, probably improved.
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W odpowiedzi do @TheMadWelshman
this! yes! it's to get the idea of what the game is out there to your audience and why they might be interested. the purpose of previews isn't to dunk on an unfinished game. It's not a review. If you think it's uninteresting to your audience, don't write about it.
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W odpowiedzi do @duckvalentine
Pretty much. Although I will note that review copies are one of those fucked up edge cases that means if it *isn't* good, you're still going to take shit or get graylisted if you *don't* write something, at the very least on release. :C
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This is true, but I was talking specifically about demos at events here
Wydaje się, że ładowanie zajmuje dużo czasu.
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