So far the meanest thing I can say about Divinity Original Sin II is that it's a video game version of DnD that is occasionally hurt by not actually having a DM present to be flexible with the party's understanding of what is going on.
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It's a tough balance to strike and I adore the game anyway and the internet has guides for when we get stuck, which I CANNOT SAY THE SAME FOR when your DM gives you a solvable puzzle and I accidentally try to do it backwards.
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Footnote: I also love that Divinity's elves eat limbs to get information. We have no elves in our party so we're constantly looting severed bits we can do nothing at all with. It's great.
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One more thing: in retrospect I don't think the game intended us to get to this puzzle BEFORE we could see ghosts (teleporting is super broken and it's great!), but it's more an illustration of a problem that has cropped up several times in our adventure.
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