please share your stories of crunching on reviews. everyone in this dang industry does this and it's the worst. far from being something to brag about ("I had to beat this game in three days!") it's a symptom of how writers, esp freelancers, get exploited for their time/laborhttps://twitter.com/duckvalentine/status/1184912911271186434 …
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W odpowiedzi do @duckvalentine
Having worked on both sides, I'm conflicted about this. Ive done a lot of review crunch, esp in 2013-14, I distinctly remember Dark Souls II and Titanfall due for the same day, playing The Last of Us start to finish in one sitting and don't even start with GTA V!
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W odpowiedzi do @hipposhaped @duckvalentine
However, now I'm on the publisher side, PR no less, and there are so many obstacles to getting early codes out that most people don't even see, many of them to do with digital store fronts and metadata approval processes, where there are no fixed timelines.
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W odpowiedzi do @hipposhaped @duckvalentine
And I'm glad there aren't, because if I had to guess, I'd assume the people working to approve those submissions crunch too, and tighter deadlines would only mean tighter crunch for them. And so on up the chain. And that is the real problem.
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yup!!! I've seen some people taking my tweets to mean the simple answer is to send codes earlier, which I realize it's not (and have tried to make clear). Crunch is a systemic problem all throughout the chain! Industry-wide shifts are needed!
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