good thread that, yes, addresses how review embargos can be done very badly and make everyone very stressed and upset. I will add broadly that a week is not long enough to beat most AAA games comfortably, taking time to explore and experience. Two weeks isn't even really enough. https://twitter.com/MattEnth/status/1184910141486813184 …
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Reviewing Borderlands 3 with a launch day code, which forced me to take one less week to review Trails of Cold Steel III - a 100+ hour jRPG...

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holy shit I'm so sorry
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I have no idea how anyone managed to get RDR2 reviews up for emargo. Codes went out roughly 5 days before. That game took me 85 hours mostly mainlining the story
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Most of us crunched like hell.
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Ten tweet jest niedostępny.
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Good on you for sticking to your guns on this.
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One really good piece of advice I got from
@iv_javy when we were both freelancing is that long game reviews are never really worth it, from either enjoyment or pay efficiency perspectives. -
I bet Goose Game reviews got significantly more traffic than Monster Hunter Icebor. For a fraction of the time spent.
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one time an editor did this but upped my rate because they knew how long it would take, which I thought was fair
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a good step in the right direction. it's tough because I get how when you get the code and have a week, you really do *have* to get it out or no one reads it. been there.
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Wydaje się, że ładowanie zajmuje dużo czasu.
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