I'm back in the office today and looking forward to digging into my PAX West interview pile. I'll share the stories over the coming weeks. I also got to play a few games. Over the next few days, here is a thread of my thoughts on every game I played at PAX:
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Spiritfarer from
@ThunderLotus easily gearing up to be my most anticipated game of whenever it comes out. Lots of well-deserved positive press about it already, so I'll just add that its animations sell the feelings so well. I get the warmth from hugging those spirits.pic.twitter.com/FCT3wgam5h
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(I also interviewed two of its creators back in July: https://www.gamesindustry.biz/articles/2019-07-11-spiritfarer-wants-to-talk-to-you-about-death …)
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HyperDot from
@TribeGames has this addictive simplicity I normally ascribe to mobile games (I love mobile this is not an insult). I want to see how they evolve/iterate on "dodge everything" as you get deeper in, but also I was struggling by the third level or so anyway. :Ppic.twitter.com/huVEdVoAN4
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The devs were nice enough to let me try this with the Xbox Adaptive Controller as well, which I have no opinions on (that would add to the conversation anyway) but I am so glad it exists and I got to try it.
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The game Freshly Frosted from
@QuantumApG made me very hungry, and also made me feel very smart. I am at a loss to imagine how much further they can take the puzzles presented in the demo, but that's why they make games and I don't. Can't wait to be surprised.pic.twitter.com/IurYgIrdEB
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The number of delicious puzzles the team has baked will make you hungry for hours!
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at a panel I hosted someone invented a hypothetical "cupcake making game" and I had to jump in and be like "THAT EXISTS BUT DONUTS!!" love the game! so glad I got to see it. :)
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