this was a cool talk (excellent write-up by @James_Batchelor). I introduced my best friend a few years ago to RiME, the first video game she had ever played. It was amazing how things that are fundamental to me (move toward shiny stuff, rotate camera) were absolutely alien to herhttps://twitter.com/GIBiz/status/1149606544863973377 …
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A tennis racket is a much simpler concept. You hold the thin end, and swing it, it’s intuitive. ‘Hit the ball’ is also a simple instruction. 3D navigation, where one stick moves your forwards, backwards or strafes to the side while the other controls the direction you face...
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...and the two have to be coordinated in unison, is much trickier - yet it’s something developers assume everyone can do (and the target audience can). But as a Rebekah says, the wider point goes beyond mechanics and is about how intuitive games are to those who’ve never played
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