this was a cool talk (excellent write-up by @James_Batchelor). I introduced my best friend a few years ago to RiME, the first video game she had ever played. It was amazing how things that are fundamental to me (move toward shiny stuff, rotate camera) were absolutely alien to herhttps://twitter.com/GIBiz/status/1149606544863973377 …
But people who are new to games don't know to look for these things. That's the thing. They don't know what they don't know.
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But nor can devs, especially Indies, be expected to write the beginning of their game assuming someone has never touched a controller, the knowledge gap from first-timer to novice is huge. Every hobby generally assumes a base skill in thing you buy, and expect newcomers (cont)
Dziękujemy. Twitter skorzysta z tych informacji, aby Twoja oś czasu bardziej Ci odpowiadała. CofnijCofnij
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To go out and find resources that explain the basics. Tennis rackets don't come with all the rules, my new Rubik cube came with no papers whatsoever. Gaming just doesn't have an official resource on how to do things, but they can go to a friend and say 'i want to video game help'
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I think this all misses the point of the article!
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