this was a cool talk (excellent write-up by @James_Batchelor). I introduced my best friend a few years ago to RiME, the first video game she had ever played. It was amazing how things that are fundamental to me (move toward shiny stuff, rotate camera) were absolutely alien to herhttps://twitter.com/GIBiz/status/1149606544863973377 …
I think there's a huge difference between guides telling you what to do to progress in a specific game, and just the basic fundamentals of how to play games at all, which is what the article is about.
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I don't even mean guides. Tutorials have to be generic, and not necessarily formated in a way best for everyone. But your friend could get personalized info from you, going over or skipping specific details as needed, regardless of it that's movement or hp or camera or w/e
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But people who are new to games don't know to look for these things. That's the thing. They don't know what they don't know.
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