she ended up learning and loving the game. we went on to play Edith Finch, among others. months later, we tried a 2D platformer. her first comment? "wait, I can only move back and forth?!" She had only ever played games in 3D spaces before!
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heard other stories about first-time gamers encountering HP bars and not having any blessed clue what they were for. it really is amazing how much of game design and tutorializing is wrapped up in itself.
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I don't think it's so much of tutorials being wrapped up in themselves, but time has simply passed. 20 years ago you had minimal internet and friends to ask, now first timers will have both, to get exactly as much info as they want, in the format they want
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I think there's a huge difference between guides telling you what to do to progress in a specific game, and just the basic fundamentals of how to play games at all, which is what the article is about.
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*sips tea, embracing my 2yo Breath of the Wild take after having witnessed my younger cousin, who was locked out of most exploration games after being sheltered, try to play it*
Dziękujemy. Twitter skorzysta z tych informacji, aby Twoja oś czasu bardziej Ci odpowiadała. CofnijCofnij
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Hm, I haven't thought about the way more and more elements of control and HUDs become standardized and just expected to be known. Cool.
Dziękujemy. Twitter skorzysta z tych informacji, aby Twoja oś czasu bardziej Ci odpowiadała. CofnijCofnij
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Wydaje się, że ładowanie zajmuje dużo czasu.
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