Here's my take on the current Twitter discourse: I would love to see games get to a point where big budget titles are able to graduate difficulty in ways that can address a wider variety of experiences:
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That includes people who just want to see the game without struggling, people with disabilities who still want a challenge but need accessibility, and people without need for accessibility options who want to play just a fucking crazy hard game
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THAT ALL SAID. If people with disabilities say they wish a game had an easy mode so they could play, then they know what they need and want, so maybe it's okay for them to want that and we should back them up.
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I am firmly in the camp of it not being a bad thing that every game in the year of our Lord twenty-nineteen isn't fucking Milon's Secret Castle
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last thing I'll say: if a marginalized person says that an accommodation could help them and you are in a position to advocate for them, trust them to know what they need, and do it.
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Sorry, just had another thought. Lot of folks mentioning Celeste as a good example of this design. I'm playing Yoshi's Crafted World rn and its toggle-able Mellow Mode seems to be another good example of this (feel free to challenge me on that)
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W odpowiedzi do @duckvalentine
This was the best of the thoughts, and the most valuable for me personally. Thank you for saying this Reb.
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W odpowiedzi do @ALFighter27
Of course! I hope you have an amazing day. <3 (wish I was catching you at PAX, also!)
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W odpowiedzi do @duckvalentine
Defo miss you. And you’re the absolute best of all of us.
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We need to podcast together soon either on IP or SDGC
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