Here's my take on the current Twitter discourse: I would love to see games get to a point where big budget titles are able to graduate difficulty in ways that can address a wider variety of experiences:
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W odpowiedzi do @gotMAB21
I'm not a developer and recognize this would be a huge undertaking. Celeste did a really great job from what I understand, and I've seen others bring up Assassin's Creeds tourism mode.
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W odpowiedzi do @duckvalentine
I was curious about if you had any ideas of how it could be done while also maintaining an aspect of gameplay within it. Celeste does that. Assassin’s Creed doesn’t really. It’s quite literally just a history mode and you can walk around the world. There isn’t a game in that mode
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W odpowiedzi do @gotMAB21 @duckvalentine
I love that mode and I’ve done more of that in Origins than I played the actual game. But it’s mostly just an interactive history lesson as opposed to a game. The mechanics of movement are there, but there isn’t a game to be played.
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W odpowiedzi do @gotMAB21
It has to be different for every game though too, right? Like I've played Mario games that just let you skip a level if you die too many times to it. Or I think Captain Toad let you move on if you struggled as well. That worked for those games.
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W odpowiedzi do @duckvalentine @gotMAB21
I think a game like Sekiro is tricky because yes, sure, part of the game's fundamental design is learning from failures. But I wonder if there isn't some way to make that same, equivalent experience work for people who, say, genuinely struggle with timed parries or something.
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W odpowiedzi do @duckvalentine @gotMAB21
But I really do think it's valid for people who struggle with that to say "just give us an easy mode." If that would help, then yeah, let's have more games include those.
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W odpowiedzi do @duckvalentine @gotMAB21
I'm a moron. I'm literally playing Yoshi's Crafted World right now. It has Mellow Mode, which gives Yoshi infinite flutter jumps, reveals invisible blocks, alerts you when Smiley Flowers are nearby, and makes Yoshi take less damage. You can toggle it on/off literally any time.
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W odpowiedzi do @duckvalentine @gotMAB21
Every game needs Funky Mode
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ANOTHER good one. Nintendo is Very Bad at controller accessibility kinds of things but does have Difficulty Modes down from what I can tell.
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