Here's my take on the current Twitter discourse: I would love to see games get to a point where big budget titles are able to graduate difficulty in ways that can address a wider variety of experiences:
But I really do think it's valid for people who struggle with that to say "just give us an easy mode." If that would help, then yeah, let's have more games include those.
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I'm a moron. I'm literally playing Yoshi's Crafted World right now. It has Mellow Mode, which gives Yoshi infinite flutter jumps, reveals invisible blocks, alerts you when Smiley Flowers are nearby, and makes Yoshi take less damage. You can toggle it on/off literally any time.
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This, to me, is a brilliant way to do it. You can play the whole game this way, or just toggle it on for a minute if you're really struggling with something.
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