Here's my take on the current Twitter discourse: I would love to see games get to a point where big budget titles are able to graduate difficulty in ways that can address a wider variety of experiences:
I think a game like Sekiro is tricky because yes, sure, part of the game's fundamental design is learning from failures. But I wonder if there isn't some way to make that same, equivalent experience work for people who, say, genuinely struggle with timed parries or something.
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But I really do think it's valid for people who struggle with that to say "just give us an easy mode." If that would help, then yeah, let's have more games include those.
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I'm a moron. I'm literally playing Yoshi's Crafted World right now. It has Mellow Mode, which gives Yoshi infinite flutter jumps, reveals invisible blocks, alerts you when Smiley Flowers are nearby, and makes Yoshi take less damage. You can toggle it on/off literally any time.
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Of course. I’m not sure what there is to experience in BoulKiro games outside of the context of “its hard” because that’s all people talk about. But I’m sure there is an accessibility option that could be added to make it easier or more adaptive to other play styles.
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Maybe they turn everything into tap to react with slow motion movements. That’s probably an entire different game, huh? Lol
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