Here's my take on the current Twitter discourse: I would love to see games get to a point where big budget titles are able to graduate difficulty in ways that can address a wider variety of experiences:
It has to be different for every game though too, right? Like I've played Mario games that just let you skip a level if you die too many times to it. Or I think Captain Toad let you move on if you struggled as well. That worked for those games.
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I think a game like Sekiro is tricky because yes, sure, part of the game's fundamental design is learning from failures. But I wonder if there isn't some way to make that same, equivalent experience work for people who, say, genuinely struggle with timed parries or something.
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But I really do think it's valid for people who struggle with that to say "just give us an easy mode." If that would help, then yeah, let's have more games include those.
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