Here's my take on the current Twitter discourse: I would love to see games get to a point where big budget titles are able to graduate difficulty in ways that can address a wider variety of experiences:
I'm not a developer and recognize this would be a huge undertaking. Celeste did a really great job from what I understand, and I've seen others bring up Assassin's Creeds tourism mode.
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I do think the more developers find methods like that for inclusive play, the more the ideas will catch on, spread, and improve. All it means is more people playing, which is good.
Dziękujemy. Twitter skorzysta z tych informacji, aby Twoja oś czasu bardziej Ci odpowiadała. CofnijCofnij
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I was curious about if you had any ideas of how it could be done while also maintaining an aspect of gameplay within it. Celeste does that. Assassin’s Creed doesn’t really. It’s quite literally just a history mode and you can walk around the world. There isn’t a game in that mode
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I love that mode and I’ve done more of that in Origins than I played the actual game. But it’s mostly just an interactive history lesson as opposed to a game. The mechanics of movement are there, but there isn’t a game to be played.
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I would also like to recognize that I don’t think you need to be a developer to have an idea. And I just want to be clear I wasn’t trying to call you out either. I was mostly just having a discussion with a friend while I work. :)
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Of course. :) Absolutely nothing negative taken from this!
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Wydaje się, że ładowanie zajmuje dużo czasu.
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