Here's my take on the current Twitter discourse: I would love to see games get to a point where big budget titles are able to graduate difficulty in ways that can address a wider variety of experiences:
-
-
last thing I'll say: if a marginalized person says that an accommodation could help them and you are in a position to advocate for them, trust them to know what they need, and do it.
Pokaż ten wątek -
Sorry, just had another thought. Lot of folks mentioning Celeste as a good example of this design. I'm playing Yoshi's Crafted World rn and its toggle-able Mellow Mode seems to be another good example of this (feel free to challenge me on that)
Pokaż ten wątek
Koniec rozmowy
Nowa rozmowa -
-
-
Dziękujemy. Twitter skorzysta z tych informacji, aby Twoja oś czasu bardziej Ci odpowiadała. CofnijCofnij
-
-
-
Danggggggggg Good Milton Dunk
-
As I kid I watched older kids play that game and it was so dense and difficult and obtuse and stupid but also fascinating but also I am so glad we've figured out how to do things like, save files
- Pokaż odpowiedzi
Nowa rozmowa -
Wydaje się, że ładowanie zajmuje dużo czasu.
Twitter jest przeciążony lub wystąpił chwilowy problem. Spróbuj ponownie lub sprawdź status Twittera, aby uzyskać więcej informacji.