Here's my take on the current Twitter discourse: I would love to see games get to a point where big budget titles are able to graduate difficulty in ways that can address a wider variety of experiences:
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THAT ALL SAID. If people with disabilities say they wish a game had an easy mode so they could play, then they know what they need and want, so maybe it's okay for them to want that and we should back them up.
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I am firmly in the camp of it not being a bad thing that every game in the year of our Lord twenty-nineteen isn't fucking Milon's Secret Castle
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last thing I'll say: if a marginalized person says that an accommodation could help them and you are in a position to advocate for them, trust them to know what they need, and do it.
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Sorry, just had another thought. Lot of folks mentioning Celeste as a good example of this design. I'm playing Yoshi's Crafted World rn and its toggle-able Mellow Mode seems to be another good example of this (feel free to challenge me on that)
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