That includes people who just want to see the game without struggling, people with disabilities who still want a challenge but need accessibility, and people without need for accessibility options who want to play just a fucking crazy hard game
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THAT ALL SAID. If people with disabilities say they wish a game had an easy mode so they could play, then they know what they need and want, so maybe it's okay for them to want that and we should back them up.
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I am firmly in the camp of it not being a bad thing that every game in the year of our Lord twenty-nineteen isn't fucking Milon's Secret Castle
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last thing I'll say: if a marginalized person says that an accommodation could help them and you are in a position to advocate for them, trust them to know what they need, and do it.
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Sorry, just had another thought. Lot of folks mentioning Celeste as a good example of this design. I'm playing Yoshi's Crafted World rn and its toggle-able Mellow Mode seems to be another good example of this (feel free to challenge me on that)
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For sure. I like it when games at least have the option of toning down difficulty, bc sometimes the difficulty spikes are absolutely bonkers with no real indication. I’m not of course referencing intentionally difficult games like From’s library
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I think From would do well in the future to explore ways to make their games more accessible while still maintaining their atmosphere and challenge.
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Turning down the difficulty was the only way I got through playing the original Dragon Age when I played it last year.
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Any ideas you have?
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I'm not a developer and recognize this would be a huge undertaking. Celeste did a really great job from what I understand, and I've seen others bring up Assassin's Creeds tourism mode.
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Wydaje się, że ładowanie zajmuje dużo czasu.
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