So all this continued investment in gaming VR, despite absolutely lackluster sales... we're just seeing sunk costs get chased, right? Or are there still wildly unreasonable projections driving this stuff? Or do folks for some reason still believe mass market is going to adopt?
I'm not sure what the tipping point will be if there is one. I feel like if some big publishers are motivated to partner with and publish VR exclusive titles in known gaming franchises that *might* do it, but....yeah. Lot of lukewarm responses on VR at GDC this year.