Okay, yes, I had an amazing year as a writer. Yes, I'm proud of it. Half the time I'm still like "who the fuck let me write on the Internet" but also, also, also, look at these things I'm proud of.
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This, at
@app_trigger where I am grateful, so grateful to have began, where I talk about a game that meant something important to me:https://apptrigger.com/2018/02/07/night-in-the-woods-and-the-bird-on-the-porch/ …1 odpowiedź 0 podanych dalej 2 polubionePokaż ten wątek -
This ridiculous effort at
@pcgamer, my first true freelance piece in the gaming industry and a combination of my two loves:https://www.pcgamer.com/i-tried-all-100-recipes-in-the-world-of-warcraft-cookbook-and-it-made-me-love-the-game-again/ …2 odpowiedzi 0 podanych dalej 1 polubionyPokaż ten wątek -
Oh! Earlier in the year I was a part of several round-ups at
@haywiremag. Here's one of them I was in. Technically this is a 2017 piece, but it was published this year and I'm proud of it this year: http://www.haywiremag.com/distractions/2017-the-year-of-sidescrollers/ …1 odpowiedź 0 podanych dalej 0 polubionychPokaż ten wątek -
And, of course,
@GIBiz where I have joyfully landed. So many good opportunities here. I got to interview the team behind my personal game of the year: https://www.gamesindustry.biz/articles/2018-06-04-theres-always-tomorrow-in-a-world-of-time-limits …2 odpowiedzi 3 podane dalej 3 polubionePokaż ten wątek -
I wrote a lot about Steam this year, too, and talked to a lot of developers about how it was hurting them in realms such as its policies (or lack thereof) on mature content... https://www.gamesindustry.biz/articles/2018-06-05-it-might-have-killed-our-business …
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Or the importance of numbers for developers trying to pitch their games:https://www.gamesindustry.biz/articles/2018-07-10-steam-spy-and-the-need-for-numbers …
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My editor asked me over drinks at E3 if I'd be willing to tackle something called "conflict minerals," which ended up being (I think) the most important thing I wrote all year:https://www.gamesindustry.biz/articles/2018-06-19-apple-worlds-company-conflict-minerals …
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I got to talk to fantastic developers about games, ideas, and feelings in design that I loved: https://www.gamesindustry.biz/articles/2018-11-05-how-to-design-for-coziness-and-kindness …
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And I got to interview the illustrious @geoffkeighley about TGAs, past and future:https://www.gamesindustry.biz/articles/2018-12-06-seeing-the-past-and-future-of-gaming-through-the-game-awards …
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I have been feeling the shitty creep of imposter syndrome again since my Voodoo piece went around last week. Thinking of this was a good reminder that I've done good work, and will keep doing better work as long as I keep learning. I am so, so grateful to do this.
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