Okay, yes, I had an amazing year as a writer. Yes, I'm proud of it. Half the time I'm still like "who the fuck let me write on the Internet" but also, also, also, look at these things I'm proud of.
I wrote a lot about Steam this year, too, and talked to a lot of developers about how it was hurting them in realms such as its policies (or lack thereof) on mature content... https://www.gamesindustry.biz/articles/2018-06-05-it-might-have-killed-our-business …
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Or the importance of numbers for developers trying to pitch their games:https://www.gamesindustry.biz/articles/2018-07-10-steam-spy-and-the-need-for-numbers …
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My editor asked me over drinks at E3 if I'd be willing to tackle something called "conflict minerals," which ended up being (I think) the most important thing I wrote all year:https://www.gamesindustry.biz/articles/2018-06-19-apple-worlds-company-conflict-minerals …
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I got to talk to fantastic developers about games, ideas, and feelings in design that I loved: https://www.gamesindustry.biz/articles/2018-11-05-how-to-design-for-coziness-and-kindness …
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And I got to interview the illustrious
@geoffkeighley about TGAs, past and future:https://www.gamesindustry.biz/articles/2018-12-06-seeing-the-past-and-future-of-gaming-through-the-game-awards …Pokaż ten wątek -
I have been feeling the shitty creep of imposter syndrome again since my Voodoo piece went around last week. Thinking of this was a good reminder that I've done good work, and will keep doing better work as long as I keep learning. I am so, so grateful to do this.
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