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Dietmar Suoch proslijedio/la je Tweet
Microsoft just updated their TraceProcessor library to 0.3.0. It contains a bunch of small breaking changes to names and types so I updated my samples and my blog post.https://randomascii.wordpress.com/2020/01/05/bulk-etw-trace-analysis-in-c/ …
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Unfortunately it is not as powerful and flexible as GDB/LLDB https://lldb.llvm.org/use/variable.html … I wish I could format (cast) my memory address input value according to some predefined struct and not only single PODs.
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Starting to like Visual Studio's Immediate window. Especially the List Memory command for arrays.https://docs.microsoft.com/en-us/visualstudio/ide/reference/list-memory-command?view=vs-2019 …
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I actually wonder if that is just a big fuck you by the MSFT team who wrote the window layout manager. That or there is a //TODO dating back to '95.
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The year is 2020 and Windows still completely freaks out and randomly rearranges my desktop icons when I plug in different external screens...
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Dietmar Suoch proslijedio/la je Tweet
I promised at
#SC19 that we would open-source SYCL for NVIDIA GPUs using Intel's DPC++ SYCL compiler and here it is. It's a work-in-progress, but being actively developed. You can try it out today enabling DPC++ SYCL on NVIDIA GPUs without using OpenCL. You might like hipSYCL toohttps://twitter.com/codeplaysoft/status/1224309376548319232 …
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Dietmar Suoch proslijedio/la je Tweet
With great excitement, today we want to officially announce the great honor of having been awarded an Epic Megagrant!https://godotengine.org/article/godot-engine-was-awarded-epic-megagrant …
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Dietmar Suoch proslijedio/la je Tweet
My FOSDEM talk about our tool cargo-deny is up here! https://fosdem.org/2020/schedule/event/rust_cargo_deny/ …https://github.com/EmbarkStudios/cargo-deny …
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Dietmar Suoch proslijedio/la je Tweet
When you wanna get the shot but still save moneypic.twitter.com/7l2QqSL097
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Dietmar Suoch proslijedio/la je Tweet
New blog post! https://bartwronski.com/2020/02/03/separate-your-filters-svd-and-low-rank-approximation-of-image-filters/ … In this post, I explore separable convolution image filters: how can we check if a 2D image filter is separable, and how to use SVD and linear algebra to compute separable approximations to any filter represented in a numerical form.
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Dietmar Suoch proslijedio/la je Tweet
Just remembered John Waters had the only good WikiLeaks take.pic.twitter.com/peOSrV5Uwu
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https://devblogs.microsoft.com/cppblog/msvc-now-correctly-reports-__cplusplus/ … TL;DR: MSVC needs /Zc:__cplusplus switch to see the updated value of the __cplusplus
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Dietmar Suoch proslijedio/la je Tweet
I've posted a Tutorial on using Runtime Compiled C++ with Dear ImGui and DirectX11 on https://www.enkisoftware.com/devlogpost-20200202-1-Runtime-Compiled-C++-Dear-ImGui-and-DirectX11-Tutorial … Comes with full source code on Github, with branches for each stage of the tutorial along with videos.
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Currently on VS2019 (16.4.4 with Tools for Unity 4.4.2.0) and Unity 2019.3.0f6.
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Does anybody know if Visual Studio's memory view is supposed to work OOTB for Unity debugging? I think it should in standard .NET but there were bugs in some VS versions. Do I need a special VS version or special settings (managed compatibility)? Can't get it to work right now.
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Dietmar Suoch proslijedio/la je Tweet
Results are preliminary, but it seems so far that Godot is now the third most used game engine in the Global Game Jam, surpassing Construct and Game Maker for the first time (and trailing Unity and Unreal). Happy to know that our quick organic growth continues...
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Dietmar Suoch proslijedio/la je Tweet
Here we go, an intrinsics guide for the terminal: https://github.com/zwegner/x86-info-term … There's some rough edges (it's all just hacky curses calls), but it's pretty sexy looking so far, if I do say so myselfpic.twitter.com/jk1LSJXcRD
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Dietmar Suoch proslijedio/la je Tweet
Pushed a bunch of updates to x86-info-term, including data from http://uops.info https://github.com/zwegner/x86-info-term …pic.twitter.com/AWv6KqXICD
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