Unity added clarity via a EULA change. _Exactly the same as Epic_ Improbable was already in violation of the EULA long before the EULA change.
8) It's like Netflix losing the right to stream Marvel movies. Sure they will survive, but it comes at a cost to the bottom line. The Linux foundation could pull Microsoft's license and kill (shitty) support for it in the Windows subsystem - and nobody would blink.
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9) When they (Microsoft) opened over 60K patents to Linux, most of us were like "Oh, OK then". The reason? It wasn't that the gesture was not welcomed; it's that they were already embroiled in decades long bs because of Windows v Linux - and we could only watch
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10) When Unity - legally - revised their EULA by making a material change that altered the landscape bad enough to warrant an exceptions 'kill list', they threatened to put a partner out of business by not only excluding them from the list, but also by pulling their license.
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11) That they didn't even give (at least the public) a reason for what they did other than a template "violation" cause, is what should be of the utmost concern (warranted or not) to every dev that uses Unity. As a Unity dev, I don't say this lightly.
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12) And if this was ever an issue where a lawsuit was evoked, my guess is that whatever the reason, it would most likely lead back to i) Unity's 2017 purchase of Multiplay ii) license revenue - because all of this points directly to Occam's Razor
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13) Finally, when you take all of this into context, and you go back and review the UE4 EULA and its revision in question, it should be painfully obvious that Xamarin was operating based on an unclear aspect of it....
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14) It wasn't a 'material' change that suddenly put all UE4 licensees at risk, let alone require an exception 'kill list' as remedy. No. It basically added clarity to a specific section which was murky enough to cause a licensee operating WITHOUT first seeking said clarity.
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15) False Equivalence aside, your inference that Epic Games did the same thing as Unity, is not only flawed and without merit, but it's also based on ignorance of the facts surrounding the two incidents.
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16) And unlike Unity, Epic Games didn't need an exception 'kill list', as there was no need for remedial action in order to 'save' a licensee that was found to be doing something they weren't supposed to be doing in the FIRST place.
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17) Unity could have added Improbable to their exception list if they wanted. But they didn't - for a [still private] reason. That's why their baseless exception for users of SpatialOS is laughable because the devs are still UNSUPPORTED by Improbable NOT having a license!
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So that is why
@EpicGames & Improbable felt that a $25M fund to assist@unity3d devs who wanted to migrate to UE4, was a plausible remedy. Yet still, not a SINGLE dev that I know of, ever looks forward to an engine switch; regardless of who is paying for it. {end}
End of conversation
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