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Prikvačeni tweet
i can finally say i made a broughlike! https://droqen.itch.io/nine-shrines i had this idea back when 7DRL was happening. anyway, now i made it! try to activate all nine shrines. there's no bespoke feedback for that, so you'll just have to be satisfied with the knowledge that you did it.
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(The Dowager of Bees. I'm not super satisfied with the ending, but I hit a page about halfway through whose implications stunned me and... instead of finishing it, I put the book down for a few days. That feeling that lingered for days is the part of the story i remember best.)
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i really enjoy stopping halfway through something and resuming later. with long form media it's kinda necessary (tv shows, big videogames) but doing so with a small story has profound impacts on how well i remember it my favourite short story is probably so b/c i paused partway.
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Parasite: stressful film. we semi almost didn't finish it, but saw it through. i'm not... happy... about the ending or everything that transpired. but i'm very satisfied. and despite the stress i'm already growing fond of it in my memory.
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using tarot cards as placeholders just to get the feel right of "drawing a bunch of weird distinct cards" in a bigger system
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droqen, who will talk to you about games proslijedio/la je Tweet
This friday is a big day for me. I'm releasing my first game on Switch, PS4, XBONE and event Vita! It's a hardcore platformer with a twist on death. If you think you might like it, give it a go and let me know what you think. Thanks to
@ratalaika for making this happen.pic.twitter.com/X8jjnmJvaN
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droqen, who will talk to you about games proslijedio/la je Tweet
Performance artist generates virtual traffic jams in Google Maps by pulling a wagon full of smartphones http://www.simonweckert.com/googlemapshacks.html …pic.twitter.com/m3bmQXvswI
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Oath: I've played two games with the public print&play now. I LOVE the push and pull of all the shared resources -- revisiting the same cards via the discard piles has such a strange and unique quality, and the suit supplies inevitably deplete and clump in really impactful ways.
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*it was revisited because i tricked [REDACTED] into giving it a try, so we played together on the same screen for about 10 more levels. social context revitalized it for a time, but it ran out of juice for us just as quickly.
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Grindstone, revisited: The core puzzle is OK, but nothing I'd play hundreds of times. Level by level, variations are introduced that have mostly minor, localized effects. Feels very much like standard colour-boggle gameplay, which... again, is OK, but I've played it before.
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Yum!: Simple variation on a simple mechanic! Does not overstay its welcome, which I'm always happy to see. Satisfying presentation.https://twitter.com/FarbsMcFarbs/status/1222803481641152512 …
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I'm curious... do you think Card of Darkness and Grindstone both belong to the same genre?
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I should mention Card Thief, which is almost definitely my favourite game of this (pseudo-)genre. Card Thief! So good! I think I like the tightly overlapping systems. http://www.card-thief.com/
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Card of Darkness, Grindstone: Both games have lovely graphics (I like Grindstone's a little more) and fun mechanical developments (I think Card of Darkness is much more generous). I've learned the "randomly distributed static elements puzzle solitaire" genre is just not for me.
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Mini Motorways: Polished cuteness path-optimization game. Satisfying for a while but... weird balance. Traffic lights seem useless. The system is a bit broken. For a game that relies on high scoring for longevity, high scoring feels very degenerate. Still, good fun for a while
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Deep Sea Adventure: Sort of a push-your-luck game but with welcome notes of evocative setting & tragedy of the commons. Really big fan of this game! I love how much of an individual player's failure is the fault of everyone (including them) being too greedy
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Finally done printing and cutting and gluing everything...pic.twitter.com/91SyHJCqDi
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droqen, who will talk to you about games proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Excited about this print-and-play but also found this write-up of the process of working on a larger project to be really open, interesting, usefulhttps://twitter.com/colewehrle/status/1222170096061337603 …
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droqen, who will talk to you about games proslijedio/la je Tweet
My sister’s apartment has a distinctive and remarkably consistent decorating scheme of taking objects designed to look handmade and putting duplicates immediately next to each other to make clear they are notpic.twitter.com/8uEkNgYDXG
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Wasn't sure if I should link the itch page or the page of the company who made it. I think I'll default to itch page from now on because it does prettier previews in twitter... e.g.https://onebitpunch.itch.io/shadowcrypt
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