When we took out the boring fixed paddle to let you draw your own and made the ball super fast, bullet time just made sense to try. So we did. Powerups were trickier. Traditional block-breaker powerups aren't very tactical, or only alleviate frustration (lookin' at you, guns).
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Charging powerups that you could choose to trigger made things suddenly way more interesting. Every powerup had to feel epic, and we turned the impact up to 11! Like Aim. A simple effect that makes a huge difference, higher levels give you more time to plan!pic.twitter.com/qccaRKE4qr
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Then there's the most unique powerup in the game: The Waveguide. Draw a path for the ball to follow and get it exactly where you want it. Upgrade Waveguide to have the ball go straight through things in the way! This is
#Drawkanoid in a nutshell.pic.twitter.com/xxm9zS5X5OAfficher cette discussion -
Speaking of going straight through stuff: Pierce used to just be a damage up on the ball, letting you break multiple shells off bricks with one hit. That just wasn't exciting in playtests, but what if the ball trampled straight through things instead?pic.twitter.com/EfVFzNDDFv
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That's good, but it could be even more ridiculous... Enter Homing. Which does exactly what it says on the tin. To great effect! How you combine these powerups to create gorgeous neon chaos is up to you, we just ask that you tweet your masterpieces: http://bit.ly/draw-steam pic.twitter.com/dEaqQHTCIR
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I need this on phone sooooooooo bad
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This
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Good luck!
Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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Le chargement semble prendre du temps.
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