Drawkanoid

@drawkanoid

Hyperspeed block breaking. Bullet time. Explosions! Draw your paddle for ultimate control.

Vrijeme pridruživanja: listopad 2018.

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  1. Prikvačeni tweet
    21. sij

    is approaching 2000 wishlists on Steam and we're launching later today! Help us get there:

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  2. proslijedio/la je Tweet
    prije 21 sat

    Hello! I launched this game last month! IT STILL EXISTS!

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  3. 31. sij
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  4. proslijedio/la je Tweet
    29. sij

    Musicie zagrać w . Coś pięknego.

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  5. proslijedio/la je Tweet
    28. sij
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  6. proslijedio/la je Tweet
    27. sij
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  7. proslijedio/la je Tweet
    27. sij

    超高速弾速ブロック崩しやってみてる。

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  8. 27. sij

    These just always feel good, even on the testing account...

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  10. proslijedio/la je Tweet
    24. sij

    Hello, have you conside- WAAARGAARRBL! (please buy my game, )

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  11. proslijedio/la je Tweet

    I know I already hyped , but had to post another video with the Homing powerup. It's SO much awesome chaotic fun, especially when paired with other powerups like Pierce here 💜 (Also the soundtrack is absolutely banging)

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  12. proslijedio/la je Tweet
    23. sij

    Just updating with some minor bugfixes, this happened while testing and looked pretty :)

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  13. proslijedio/la je Tweet
    22. sij
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    22. sij
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    22. sij
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  17. 21. sij

    That's good, but it could be even more ridiculous... Enter Homing. Which does exactly what it says on the tin. To great effect! How you combine these powerups to create gorgeous neon chaos is up to you, we just ask that you tweet your masterpieces:

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  18. 21. sij

    Speaking of going straight through stuff: Pierce used to just be a damage up on the ball, letting you break multiple shells off bricks with one hit. That just wasn't exciting in playtests, but what if the ball trampled straight through things instead?

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  19. 21. sij

    Then there's the most unique powerup in the game: The Waveguide. Draw a path for the ball to follow and get it exactly where you want it. Upgrade Waveguide to have the ball go straight through things in the way! This is in a nutshell.

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  20. 21. sij

    Charging powerups that you could choose to trigger made things suddenly way more interesting. Every powerup had to feel epic, and we turned the impact up to 11! Like Aim. A simple effect that makes a huge difference, higher levels give you more time to plan!

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  21. 21. sij

    When we took out the boring fixed paddle to let you draw your own and made the ball super fast, bullet time just made sense to try. So we did. Powerups were trickier. Traditional block-breaker powerups aren't very tactical, or only alleviate frustration (lookin' at you, guns).

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